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Why are `&array` and `array` pointing to the same address?


difference between pointer to an array and pointer to the first element of an arrayCreate ArrayList from arrayHow do I check if an array includes an object in JavaScript?How to append something to an array?With arrays, why is it the case that a[5] == 5[a]?Loop through an array in JavaScriptHow to check if an object is an array?How do I remove a particular element from an array in JavaScript?Why should C++ programmers minimize use of 'new'?For-each over an array in JavaScript?Why is it faster to process a sorted array than an unsorted array?













7















Until know, I thought an array is the same as a pointer. But I found a weird case:



code



int array[5] = { 10,11,12,13,14};

std::cout << array << std::endl;
std::cout << &array << std::endl;
std::cout << &array[0] << std::endl;

int *pArray = new int[5];

std::cout << pArray << std::endl;
std::cout << &pArray << std::endl;
std::cout << &pArray[0] << std::endl;


output



0x7ffeed730ad0
0x7ffeed730ad0
0x7ffeed730ad0

0x7f906d400340
0x7ffeed730a30
0x7f906d400340


As you can see array and &array have the same value. But pArray and &pArray have different value. If array is same as pointer, address of array should be different from array.
How can array and &array be the same? If array and &array are same, what is the address of the memory which holds the array values?










share|improve this question




















  • 2





    It's because an array is not a pointer. In the case of an array &a and a are the same thing. In the case of a pointer p is the address the pointer points to, and &p is the address where the pointer value is stored.

    – Jabberwocky
    1 hour ago











  • Here we can witness the inconsistency of the language. new int[5] should return a pointer to int[5], not a pointer to int.

    – geza
    1 hour ago











  • related/duplicate: stackoverflow.com/questions/24104482/…

    – geza
    1 hour ago
















7















Until know, I thought an array is the same as a pointer. But I found a weird case:



code



int array[5] = { 10,11,12,13,14};

std::cout << array << std::endl;
std::cout << &array << std::endl;
std::cout << &array[0] << std::endl;

int *pArray = new int[5];

std::cout << pArray << std::endl;
std::cout << &pArray << std::endl;
std::cout << &pArray[0] << std::endl;


output



0x7ffeed730ad0
0x7ffeed730ad0
0x7ffeed730ad0

0x7f906d400340
0x7ffeed730a30
0x7f906d400340


As you can see array and &array have the same value. But pArray and &pArray have different value. If array is same as pointer, address of array should be different from array.
How can array and &array be the same? If array and &array are same, what is the address of the memory which holds the array values?










share|improve this question




















  • 2





    It's because an array is not a pointer. In the case of an array &a and a are the same thing. In the case of a pointer p is the address the pointer points to, and &p is the address where the pointer value is stored.

    – Jabberwocky
    1 hour ago











  • Here we can witness the inconsistency of the language. new int[5] should return a pointer to int[5], not a pointer to int.

    – geza
    1 hour ago











  • related/duplicate: stackoverflow.com/questions/24104482/…

    – geza
    1 hour ago














7












7








7








Until know, I thought an array is the same as a pointer. But I found a weird case:



code



int array[5] = { 10,11,12,13,14};

std::cout << array << std::endl;
std::cout << &array << std::endl;
std::cout << &array[0] << std::endl;

int *pArray = new int[5];

std::cout << pArray << std::endl;
std::cout << &pArray << std::endl;
std::cout << &pArray[0] << std::endl;


output



0x7ffeed730ad0
0x7ffeed730ad0
0x7ffeed730ad0

0x7f906d400340
0x7ffeed730a30
0x7f906d400340


As you can see array and &array have the same value. But pArray and &pArray have different value. If array is same as pointer, address of array should be different from array.
How can array and &array be the same? If array and &array are same, what is the address of the memory which holds the array values?










share|improve this question
















Until know, I thought an array is the same as a pointer. But I found a weird case:



code



int array[5] = { 10,11,12,13,14};

std::cout << array << std::endl;
std::cout << &array << std::endl;
std::cout << &array[0] << std::endl;

int *pArray = new int[5];

std::cout << pArray << std::endl;
std::cout << &pArray << std::endl;
std::cout << &pArray[0] << std::endl;


output



0x7ffeed730ad0
0x7ffeed730ad0
0x7ffeed730ad0

0x7f906d400340
0x7ffeed730a30
0x7f906d400340


As you can see array and &array have the same value. But pArray and &pArray have different value. If array is same as pointer, address of array should be different from array.
How can array and &array be the same? If array and &array are same, what is the address of the memory which holds the array values?







c++ arrays pointers






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 1 hour ago









Micha Wiedenmann

10.5k1364105




10.5k1364105










asked 1 hour ago









jinhwanjinhwan

3981319




3981319








  • 2





    It's because an array is not a pointer. In the case of an array &a and a are the same thing. In the case of a pointer p is the address the pointer points to, and &p is the address where the pointer value is stored.

    – Jabberwocky
    1 hour ago











  • Here we can witness the inconsistency of the language. new int[5] should return a pointer to int[5], not a pointer to int.

    – geza
    1 hour ago











  • related/duplicate: stackoverflow.com/questions/24104482/…

    – geza
    1 hour ago














  • 2





    It's because an array is not a pointer. In the case of an array &a and a are the same thing. In the case of a pointer p is the address the pointer points to, and &p is the address where the pointer value is stored.

    – Jabberwocky
    1 hour ago











  • Here we can witness the inconsistency of the language. new int[5] should return a pointer to int[5], not a pointer to int.

    – geza
    1 hour ago











  • related/duplicate: stackoverflow.com/questions/24104482/…

    – geza
    1 hour ago








2




2





It's because an array is not a pointer. In the case of an array &a and a are the same thing. In the case of a pointer p is the address the pointer points to, and &p is the address where the pointer value is stored.

– Jabberwocky
1 hour ago





It's because an array is not a pointer. In the case of an array &a and a are the same thing. In the case of a pointer p is the address the pointer points to, and &p is the address where the pointer value is stored.

– Jabberwocky
1 hour ago













Here we can witness the inconsistency of the language. new int[5] should return a pointer to int[5], not a pointer to int.

– geza
1 hour ago





Here we can witness the inconsistency of the language. new int[5] should return a pointer to int[5], not a pointer to int.

– geza
1 hour ago













related/duplicate: stackoverflow.com/questions/24104482/…

– geza
1 hour ago





related/duplicate: stackoverflow.com/questions/24104482/…

– geza
1 hour ago












1 Answer
1






active

oldest

votes


















16














Plain array decays to a pointer to its first element, it's equal to &array[0]. The first element also happens to start at the same address as the array itself. Hence &array == &array[0].



But it's important to note that the types are different:




  • The type of &array[0] is (in your example) int*.

  • The type of &array is int(*)[5].


The relationship between &array[0] and &array might be easier if I show it a little more "graphically" (with pointers added):




+----------+----------+----------+----------+----------+
| array[0] | array[1] | array[2] | array[3] | array[4] |
+----------+----------+----------+----------+----------+
^
|
&array[0]
|
&array




Things are different with pointers though. The pointer pArray is pointing to some memory, the value of pArray is the location of that memory. This is what you get when you use pArray. It is also the same as &pArray[0].



When you use &pArray you get a pointer to the pointer. That is, you get the location (address) of the variable pArray itself. Its type is int**.



Somewhat graphical with the pointer pArray it would be something like this




+--------+ +-----------+-----------+-----------+-----------+-----------+-----+
| pArray | ----> | pArray[0] | pArray[1] | pArray[2] | pArray[3] | pArray[4] | ... |
+--------+ +-----------+-----------+-----------+-----------+-----------+-----+
^ ^
| |
&pArray &pArray[0]


[Note the ... at the end of the "array", that's because pointers retains no information about the memory it points to. A pointer is only pointing to a specific location, the "first" element of the "array". Treating the memory as an "array" is up to the programmer.]






share|improve this answer





















  • 6





    Excellent ASCII art. Much better than the two hundred words I was about to post.

    – molbdnilo
    1 hour ago













  • Not sure that (void*)&array should be equal to (void*)(&array[0]) BTW. (&array[0] and array should).

    – Jarod42
    10 mins ago











  • @Jarod42 An array overlaps exactly with all individual elements of the array. There's no "padding" or "gaps" before, between or after the elements of the array.

    – Some programmer dude
    2 mins ago













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1 Answer
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1 Answer
1






active

oldest

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active

oldest

votes






active

oldest

votes









16














Plain array decays to a pointer to its first element, it's equal to &array[0]. The first element also happens to start at the same address as the array itself. Hence &array == &array[0].



But it's important to note that the types are different:




  • The type of &array[0] is (in your example) int*.

  • The type of &array is int(*)[5].


The relationship between &array[0] and &array might be easier if I show it a little more "graphically" (with pointers added):




+----------+----------+----------+----------+----------+
| array[0] | array[1] | array[2] | array[3] | array[4] |
+----------+----------+----------+----------+----------+
^
|
&array[0]
|
&array




Things are different with pointers though. The pointer pArray is pointing to some memory, the value of pArray is the location of that memory. This is what you get when you use pArray. It is also the same as &pArray[0].



When you use &pArray you get a pointer to the pointer. That is, you get the location (address) of the variable pArray itself. Its type is int**.



Somewhat graphical with the pointer pArray it would be something like this




+--------+ +-----------+-----------+-----------+-----------+-----------+-----+
| pArray | ----> | pArray[0] | pArray[1] | pArray[2] | pArray[3] | pArray[4] | ... |
+--------+ +-----------+-----------+-----------+-----------+-----------+-----+
^ ^
| |
&pArray &pArray[0]


[Note the ... at the end of the "array", that's because pointers retains no information about the memory it points to. A pointer is only pointing to a specific location, the "first" element of the "array". Treating the memory as an "array" is up to the programmer.]






share|improve this answer





















  • 6





    Excellent ASCII art. Much better than the two hundred words I was about to post.

    – molbdnilo
    1 hour ago













  • Not sure that (void*)&array should be equal to (void*)(&array[0]) BTW. (&array[0] and array should).

    – Jarod42
    10 mins ago











  • @Jarod42 An array overlaps exactly with all individual elements of the array. There's no "padding" or "gaps" before, between or after the elements of the array.

    – Some programmer dude
    2 mins ago


















16














Plain array decays to a pointer to its first element, it's equal to &array[0]. The first element also happens to start at the same address as the array itself. Hence &array == &array[0].



But it's important to note that the types are different:




  • The type of &array[0] is (in your example) int*.

  • The type of &array is int(*)[5].


The relationship between &array[0] and &array might be easier if I show it a little more "graphically" (with pointers added):




+----------+----------+----------+----------+----------+
| array[0] | array[1] | array[2] | array[3] | array[4] |
+----------+----------+----------+----------+----------+
^
|
&array[0]
|
&array




Things are different with pointers though. The pointer pArray is pointing to some memory, the value of pArray is the location of that memory. This is what you get when you use pArray. It is also the same as &pArray[0].



When you use &pArray you get a pointer to the pointer. That is, you get the location (address) of the variable pArray itself. Its type is int**.



Somewhat graphical with the pointer pArray it would be something like this




+--------+ +-----------+-----------+-----------+-----------+-----------+-----+
| pArray | ----> | pArray[0] | pArray[1] | pArray[2] | pArray[3] | pArray[4] | ... |
+--------+ +-----------+-----------+-----------+-----------+-----------+-----+
^ ^
| |
&pArray &pArray[0]


[Note the ... at the end of the "array", that's because pointers retains no information about the memory it points to. A pointer is only pointing to a specific location, the "first" element of the "array". Treating the memory as an "array" is up to the programmer.]






share|improve this answer





















  • 6





    Excellent ASCII art. Much better than the two hundred words I was about to post.

    – molbdnilo
    1 hour ago













  • Not sure that (void*)&array should be equal to (void*)(&array[0]) BTW. (&array[0] and array should).

    – Jarod42
    10 mins ago











  • @Jarod42 An array overlaps exactly with all individual elements of the array. There's no "padding" or "gaps" before, between or after the elements of the array.

    – Some programmer dude
    2 mins ago
















16












16








16







Plain array decays to a pointer to its first element, it's equal to &array[0]. The first element also happens to start at the same address as the array itself. Hence &array == &array[0].



But it's important to note that the types are different:




  • The type of &array[0] is (in your example) int*.

  • The type of &array is int(*)[5].


The relationship between &array[0] and &array might be easier if I show it a little more "graphically" (with pointers added):




+----------+----------+----------+----------+----------+
| array[0] | array[1] | array[2] | array[3] | array[4] |
+----------+----------+----------+----------+----------+
^
|
&array[0]
|
&array




Things are different with pointers though. The pointer pArray is pointing to some memory, the value of pArray is the location of that memory. This is what you get when you use pArray. It is also the same as &pArray[0].



When you use &pArray you get a pointer to the pointer. That is, you get the location (address) of the variable pArray itself. Its type is int**.



Somewhat graphical with the pointer pArray it would be something like this




+--------+ +-----------+-----------+-----------+-----------+-----------+-----+
| pArray | ----> | pArray[0] | pArray[1] | pArray[2] | pArray[3] | pArray[4] | ... |
+--------+ +-----------+-----------+-----------+-----------+-----------+-----+
^ ^
| |
&pArray &pArray[0]


[Note the ... at the end of the "array", that's because pointers retains no information about the memory it points to. A pointer is only pointing to a specific location, the "first" element of the "array". Treating the memory as an "array" is up to the programmer.]






share|improve this answer















Plain array decays to a pointer to its first element, it's equal to &array[0]. The first element also happens to start at the same address as the array itself. Hence &array == &array[0].



But it's important to note that the types are different:




  • The type of &array[0] is (in your example) int*.

  • The type of &array is int(*)[5].


The relationship between &array[0] and &array might be easier if I show it a little more "graphically" (with pointers added):




+----------+----------+----------+----------+----------+
| array[0] | array[1] | array[2] | array[3] | array[4] |
+----------+----------+----------+----------+----------+
^
|
&array[0]
|
&array




Things are different with pointers though. The pointer pArray is pointing to some memory, the value of pArray is the location of that memory. This is what you get when you use pArray. It is also the same as &pArray[0].



When you use &pArray you get a pointer to the pointer. That is, you get the location (address) of the variable pArray itself. Its type is int**.



Somewhat graphical with the pointer pArray it would be something like this




+--------+ +-----------+-----------+-----------+-----------+-----------+-----+
| pArray | ----> | pArray[0] | pArray[1] | pArray[2] | pArray[3] | pArray[4] | ... |
+--------+ +-----------+-----------+-----------+-----------+-----------+-----+
^ ^
| |
&pArray &pArray[0]


[Note the ... at the end of the "array", that's because pointers retains no information about the memory it points to. A pointer is only pointing to a specific location, the "first" element of the "array". Treating the memory as an "array" is up to the programmer.]







share|improve this answer














share|improve this answer



share|improve this answer








edited 9 mins ago

























answered 1 hour ago









Some programmer dudeSome programmer dude

300k25259424




300k25259424








  • 6





    Excellent ASCII art. Much better than the two hundred words I was about to post.

    – molbdnilo
    1 hour ago













  • Not sure that (void*)&array should be equal to (void*)(&array[0]) BTW. (&array[0] and array should).

    – Jarod42
    10 mins ago











  • @Jarod42 An array overlaps exactly with all individual elements of the array. There's no "padding" or "gaps" before, between or after the elements of the array.

    – Some programmer dude
    2 mins ago
















  • 6





    Excellent ASCII art. Much better than the two hundred words I was about to post.

    – molbdnilo
    1 hour ago













  • Not sure that (void*)&array should be equal to (void*)(&array[0]) BTW. (&array[0] and array should).

    – Jarod42
    10 mins ago











  • @Jarod42 An array overlaps exactly with all individual elements of the array. There's no "padding" or "gaps" before, between or after the elements of the array.

    – Some programmer dude
    2 mins ago










6




6





Excellent ASCII art. Much better than the two hundred words I was about to post.

– molbdnilo
1 hour ago







Excellent ASCII art. Much better than the two hundred words I was about to post.

– molbdnilo
1 hour ago















Not sure that (void*)&array should be equal to (void*)(&array[0]) BTW. (&array[0] and array should).

– Jarod42
10 mins ago





Not sure that (void*)&array should be equal to (void*)(&array[0]) BTW. (&array[0] and array should).

– Jarod42
10 mins ago













@Jarod42 An array overlaps exactly with all individual elements of the array. There's no "padding" or "gaps" before, between or after the elements of the array.

– Some programmer dude
2 mins ago







@Jarod42 An array overlaps exactly with all individual elements of the array. There's no "padding" or "gaps" before, between or after the elements of the array.

– Some programmer dude
2 mins ago






















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