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How to use the viewer node?
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$begingroup$
I'm completely at a loss as to what the point of the Viewer Node is. To me, it doesn't appear to do anything. I've read that it allows you to see the results of each node in the tree, but whenever I've attached it to another node, it doesn't change. I don't see any difference anywhere. Some screenshots show it with an image, though I've never had an image box appear on it. What am I missing here?
nodes
$endgroup$
add a comment |
$begingroup$
I'm completely at a loss as to what the point of the Viewer Node is. To me, it doesn't appear to do anything. I've read that it allows you to see the results of each node in the tree, but whenever I've attached it to another node, it doesn't change. I don't see any difference anywhere. Some screenshots show it with an image, though I've never had an image box appear on it. What am I missing here?
nodes
$endgroup$
add a comment |
$begingroup$
I'm completely at a loss as to what the point of the Viewer Node is. To me, it doesn't appear to do anything. I've read that it allows you to see the results of each node in the tree, but whenever I've attached it to another node, it doesn't change. I don't see any difference anywhere. Some screenshots show it with an image, though I've never had an image box appear on it. What am I missing here?
nodes
$endgroup$
I'm completely at a loss as to what the point of the Viewer Node is. To me, it doesn't appear to do anything. I've read that it allows you to see the results of each node in the tree, but whenever I've attached it to another node, it doesn't change. I don't see any difference anywhere. Some screenshots show it with an image, though I've never had an image box appear on it. What am I missing here?
nodes
nodes
edited 3 hours ago
cegaton
63.5k9123275
63.5k9123275
asked 4 hours ago
DustyShinigamiDustyShinigami
1827
1827
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
You either need to have the backdrop enabled or in the UV/Image Editor set to 'Viewer Node'
Form the manual:
The Viewer node is a temporary, in-process viewer. It could be plug in anywhere to inspect an image or value map in your node tree.
Select a view node with LMB to switch between multiple view nodes. It is possible to automatically plug a Viewer node to any other node by pressing Shift-Ctrl-LMB on it.
Using the UV/Image Editor
The viewer node allows results to be displayed in the UV/Image Editor. The image is facilitated in the header by selecting Viewer Node in the linked Image data-block menu. The UV/Image Editor will display the image from the currently selected viewer node.
To save the image being viewed, use Image ‣ Save As Image, F3 to save the image in a file.
The UV/Image Editor also has three additional options in its header to view Images with or without Alpha, or to view the Alpha or Z itself. Holding LMB in the Image display allows you to sample the values.
New contributor
$endgroup$
add a comment |
$begingroup$
The UV/Image editor node can be used to view different things.
If set to Viewer Node you can view the image that is plugged to the viewer node.
If is set to Render result it will display the image on the composite.
$endgroup$
$begingroup$
Thank you for the explanations. That's made it a lot more clearer. Also, after experimenting with it a bit, I've not got the hang of it. :D
$endgroup$
– DustyShinigami
3 hours ago
add a comment |
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2 Answers
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2 Answers
2
active
oldest
votes
active
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$begingroup$
You either need to have the backdrop enabled or in the UV/Image Editor set to 'Viewer Node'
Form the manual:
The Viewer node is a temporary, in-process viewer. It could be plug in anywhere to inspect an image or value map in your node tree.
Select a view node with LMB to switch between multiple view nodes. It is possible to automatically plug a Viewer node to any other node by pressing Shift-Ctrl-LMB on it.
Using the UV/Image Editor
The viewer node allows results to be displayed in the UV/Image Editor. The image is facilitated in the header by selecting Viewer Node in the linked Image data-block menu. The UV/Image Editor will display the image from the currently selected viewer node.
To save the image being viewed, use Image ‣ Save As Image, F3 to save the image in a file.
The UV/Image Editor also has three additional options in its header to view Images with or without Alpha, or to view the Alpha or Z itself. Holding LMB in the Image display allows you to sample the values.
New contributor
$endgroup$
add a comment |
$begingroup$
You either need to have the backdrop enabled or in the UV/Image Editor set to 'Viewer Node'
Form the manual:
The Viewer node is a temporary, in-process viewer. It could be plug in anywhere to inspect an image or value map in your node tree.
Select a view node with LMB to switch between multiple view nodes. It is possible to automatically plug a Viewer node to any other node by pressing Shift-Ctrl-LMB on it.
Using the UV/Image Editor
The viewer node allows results to be displayed in the UV/Image Editor. The image is facilitated in the header by selecting Viewer Node in the linked Image data-block menu. The UV/Image Editor will display the image from the currently selected viewer node.
To save the image being viewed, use Image ‣ Save As Image, F3 to save the image in a file.
The UV/Image Editor also has three additional options in its header to view Images with or without Alpha, or to view the Alpha or Z itself. Holding LMB in the Image display allows you to sample the values.
New contributor
$endgroup$
add a comment |
$begingroup$
You either need to have the backdrop enabled or in the UV/Image Editor set to 'Viewer Node'
Form the manual:
The Viewer node is a temporary, in-process viewer. It could be plug in anywhere to inspect an image or value map in your node tree.
Select a view node with LMB to switch between multiple view nodes. It is possible to automatically plug a Viewer node to any other node by pressing Shift-Ctrl-LMB on it.
Using the UV/Image Editor
The viewer node allows results to be displayed in the UV/Image Editor. The image is facilitated in the header by selecting Viewer Node in the linked Image data-block menu. The UV/Image Editor will display the image from the currently selected viewer node.
To save the image being viewed, use Image ‣ Save As Image, F3 to save the image in a file.
The UV/Image Editor also has three additional options in its header to view Images with or without Alpha, or to view the Alpha or Z itself. Holding LMB in the Image display allows you to sample the values.
New contributor
$endgroup$
You either need to have the backdrop enabled or in the UV/Image Editor set to 'Viewer Node'
Form the manual:
The Viewer node is a temporary, in-process viewer. It could be plug in anywhere to inspect an image or value map in your node tree.
Select a view node with LMB to switch between multiple view nodes. It is possible to automatically plug a Viewer node to any other node by pressing Shift-Ctrl-LMB on it.
Using the UV/Image Editor
The viewer node allows results to be displayed in the UV/Image Editor. The image is facilitated in the header by selecting Viewer Node in the linked Image data-block menu. The UV/Image Editor will display the image from the currently selected viewer node.
To save the image being viewed, use Image ‣ Save As Image, F3 to save the image in a file.
The UV/Image Editor also has three additional options in its header to view Images with or without Alpha, or to view the Alpha or Z itself. Holding LMB in the Image display allows you to sample the values.
New contributor
edited 3 hours ago
cegaton
63.5k9123275
63.5k9123275
New contributor
answered 3 hours ago
agletaglet
1313
1313
New contributor
New contributor
add a comment |
add a comment |
$begingroup$
The UV/Image editor node can be used to view different things.
If set to Viewer Node you can view the image that is plugged to the viewer node.
If is set to Render result it will display the image on the composite.
$endgroup$
$begingroup$
Thank you for the explanations. That's made it a lot more clearer. Also, after experimenting with it a bit, I've not got the hang of it. :D
$endgroup$
– DustyShinigami
3 hours ago
add a comment |
$begingroup$
The UV/Image editor node can be used to view different things.
If set to Viewer Node you can view the image that is plugged to the viewer node.
If is set to Render result it will display the image on the composite.
$endgroup$
$begingroup$
Thank you for the explanations. That's made it a lot more clearer. Also, after experimenting with it a bit, I've not got the hang of it. :D
$endgroup$
– DustyShinigami
3 hours ago
add a comment |
$begingroup$
The UV/Image editor node can be used to view different things.
If set to Viewer Node you can view the image that is plugged to the viewer node.
If is set to Render result it will display the image on the composite.
$endgroup$
The UV/Image editor node can be used to view different things.
If set to Viewer Node you can view the image that is plugged to the viewer node.
If is set to Render result it will display the image on the composite.
answered 3 hours ago
cegatoncegaton
63.5k9123275
63.5k9123275
$begingroup$
Thank you for the explanations. That's made it a lot more clearer. Also, after experimenting with it a bit, I've not got the hang of it. :D
$endgroup$
– DustyShinigami
3 hours ago
add a comment |
$begingroup$
Thank you for the explanations. That's made it a lot more clearer. Also, after experimenting with it a bit, I've not got the hang of it. :D
$endgroup$
– DustyShinigami
3 hours ago
$begingroup$
Thank you for the explanations. That's made it a lot more clearer. Also, after experimenting with it a bit, I've not got the hang of it. :D
$endgroup$
– DustyShinigami
3 hours ago
$begingroup$
Thank you for the explanations. That's made it a lot more clearer. Also, after experimenting with it a bit, I've not got the hang of it. :D
$endgroup$
– DustyShinigami
3 hours ago
add a comment |
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