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Are there any spells or magic items that allow for making of ‘logic gates or wires’?


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My players are planning to create a base/series of systems to monitor the base. I want to have them ‘program’ the base. I’m unsure if there is, or if I need to homebrew one myself. Does anyone know if there are any that could be used in this manner?










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  • 1




    $begingroup$
    Welcome to the site! Be sure to take the tour! Can you specify what you mean by “series of systems to monitor the base”? What does that entail?
    $endgroup$
    – Blake Steel
    50 mins ago
















1












$begingroup$


My players are planning to create a base/series of systems to monitor the base. I want to have them ‘program’ the base. I’m unsure if there is, or if I need to homebrew one myself. Does anyone know if there are any that could be used in this manner?










share|improve this question







New contributor




Ej Sizemore is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$








  • 1




    $begingroup$
    Welcome to the site! Be sure to take the tour! Can you specify what you mean by “series of systems to monitor the base”? What does that entail?
    $endgroup$
    – Blake Steel
    50 mins ago














1












1








1





$begingroup$


My players are planning to create a base/series of systems to monitor the base. I want to have them ‘program’ the base. I’m unsure if there is, or if I need to homebrew one myself. Does anyone know if there are any that could be used in this manner?










share|improve this question







New contributor




Ej Sizemore is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




My players are planning to create a base/series of systems to monitor the base. I want to have them ‘program’ the base. I’m unsure if there is, or if I need to homebrew one myself. Does anyone know if there are any that could be used in this manner?







dnd-5e magic






share|improve this question







New contributor




Ej Sizemore is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Ej Sizemore is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









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asked 57 mins ago









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New contributor





Ej Sizemore is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Ej Sizemore is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 1




    $begingroup$
    Welcome to the site! Be sure to take the tour! Can you specify what you mean by “series of systems to monitor the base”? What does that entail?
    $endgroup$
    – Blake Steel
    50 mins ago














  • 1




    $begingroup$
    Welcome to the site! Be sure to take the tour! Can you specify what you mean by “series of systems to monitor the base”? What does that entail?
    $endgroup$
    – Blake Steel
    50 mins ago








1




1




$begingroup$
Welcome to the site! Be sure to take the tour! Can you specify what you mean by “series of systems to monitor the base”? What does that entail?
$endgroup$
– Blake Steel
50 mins ago




$begingroup$
Welcome to the site! Be sure to take the tour! Can you specify what you mean by “series of systems to monitor the base”? What does that entail?
$endgroup$
– Blake Steel
50 mins ago










3 Answers
3






active

oldest

votes


















4












$begingroup$

Magic Mouth




2nd-level illusion



Casting Time 1 minute (Ritual)



Range 30 feet



Components V S M (Honeycomb, 10gp jade dust; consumed)



Duration Until dispelled



An object that isn't carried or worn delivers a message you speak to it under circumstances you describe. The message must be 25 words or less and take no longer than 10 minutes to deliver, and the circumstances that trigger the delivery must be visual and/or audible and occur within 30 feet of the object.



If the object has no mouth, or anything that resembles a mouth, of its own, a magical mouth appears on the object to deliver the message in the exact voice you gave it.



You can choose for the spell to end on its first delivery or to remain indefinitely.




You can have magic mouths that trigger when it sees/hears intruders or many other circumstances. Most importantly, you can have one magic mouth trigger another, so you can just have them say yes/no based on triggers and create logic gates out of it.



Idea completely taken from this guide on Giants In The Playground






share|improve this answer









$endgroup$













  • $begingroup$
    I hate to say it, but you probably need to rewrite the guide into this answer. Link rot is a concern and the answer should stand alone without needing to link to another source and be dependent on that.
    $endgroup$
    – NautArch
    15 mins ago



















3












$begingroup$

Your main tool is the 2nd level Ritual Spell, Magic Mouth



I'm going to borrow the basics from The Arcane Programmer Guide, but I highly recommend reading the whole thing if you want some properly comprehensive rules on this subject.



The essence of how Arcane Programming works, RAW, in 5th edition D&D, is that the spell Magic Mouth has the following very important properties:




  • It lasts until being dispelled

  • The Mouth can activate in response to any stimuli it can observe in range (30 feet) to the limit of what you stipulate

  • Nearby Mouths can react to the behavior of other nearby mouths

  • It can say up to 25 words, at the volume of your choosing, delivered over up to 10 minutes.


Using these principles, we can build logic gates.



A Basic Example



For example, to build a Remote Alarm:




  • Set a mouth near the area you want to monitor, instruct it that if it sees someone enter through that area, it should, very quietly, say the letter "A".

  • Set a mouth no more than 30 feet away from the first mouth; if it hears the letter "A", say the letter "B" quietly

  • Set a mouth no more than 30 feet away from the last mouth; if it hears the letter "B", say the letter "C" quietly

  • Another mouth, says "A" in response to "C"

  • Another mouth, says "B" in response to "A"

  • And so on, and so forth, until you reach your destination

  • At the destination, A mouth should be put near a lever, and it should respond if two things are true:


    • The lever is pulled up, and

    • It hears a letter "A", "B", or "C" (base it on whatever was the last mouth you set)



  • It should shout, as loudly as possible, "INTRUDER!", 25 times, once every 24 seconds (4 rounds)


We've created an alarm system that also has a safety switch: if you want to allow someone through, you push the lever down, let them through, and then raise the lever again.



A Clock



We can improve. For example, create two Magic Mouths. Instruct one to, when it hears "I", say "O", and the other, upon hearing "O", say "I". Then, speak in the same tone used to create the second one, "I", and now, both mouths will alternate between saying "I" and "O" over and over, indefinitely. You now have a clock.



So the alarm system mentioned earlier? Scatter monitoring mouths around the base, and put clocks in range of them. Then, their trigger is




When it hears the letter "I" and sees someone in their presence, say "A"




So now the alarm will trigger indefinitely, unless shut off. No more 10 minute time limit!



Logic Gates




OR Gate. When it hears the letter "A", or the letter "B", speak the letter "C"
AND Gate. When it hears the letter "A" and the letter "B" within a second, speak the letter "C"
XOR Gate. When it hears the letter "A" or the letter "B", but not both within a second, speak the letter "C"
NOT Gate. If it goes one second without hearing the letter "A", speak the letter "B"




Magical Defenses



Glyph of Warding spells are one-time-use only, but if there's an intruder inside the base, that's probably the situation they're called for. Glyph of Warding spells are also able to take complex instructions, so long as they're still primed to react to someone, so for example:




Glyph of Warding (Hold Person). When someone walks into an area, and the letter "D" has been heard in the last second, activate.




So like with the Alarm example, set up a magic mouth (or several...) to repeat, while a lever is up, the letter "D", and only stop while the lever is down. You now have a Glyph of Warding that will only trigger so long as the safety is off.



Conclusion



The limitation on this spell pretty much comes down to the physical limitations of the spell (which can be easily circumvented) and your own personal creativity. So experiment and read the guide I linked above, and figure out what you can do.






share|improve this answer









$endgroup$





















    0












    $begingroup$

    If you're allowing Unearthed Arcana, consider the 2015 publication "Modern Magic", which introduces hacking tools. A character with hacking tools could reasonably perform the programming tasks that you had in mind.




    Hacking Tools. This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices. Proficiency with hacking tools lets you add your proficiency bonus to
    any Intelligence checks you make to connect to or make use of a
    computer system or electronic device. The kit fits snugly in a
    backpack or toolbox.




    Note that characters can make the Intelligence check to operate hacking tools, even if they don't have proficiency with the kit.






    share|improve this answer









    $endgroup$













      Your Answer





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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

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      active

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      active

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      4












      $begingroup$

      Magic Mouth




      2nd-level illusion



      Casting Time 1 minute (Ritual)



      Range 30 feet



      Components V S M (Honeycomb, 10gp jade dust; consumed)



      Duration Until dispelled



      An object that isn't carried or worn delivers a message you speak to it under circumstances you describe. The message must be 25 words or less and take no longer than 10 minutes to deliver, and the circumstances that trigger the delivery must be visual and/or audible and occur within 30 feet of the object.



      If the object has no mouth, or anything that resembles a mouth, of its own, a magical mouth appears on the object to deliver the message in the exact voice you gave it.



      You can choose for the spell to end on its first delivery or to remain indefinitely.




      You can have magic mouths that trigger when it sees/hears intruders or many other circumstances. Most importantly, you can have one magic mouth trigger another, so you can just have them say yes/no based on triggers and create logic gates out of it.



      Idea completely taken from this guide on Giants In The Playground






      share|improve this answer









      $endgroup$













      • $begingroup$
        I hate to say it, but you probably need to rewrite the guide into this answer. Link rot is a concern and the answer should stand alone without needing to link to another source and be dependent on that.
        $endgroup$
        – NautArch
        15 mins ago
















      4












      $begingroup$

      Magic Mouth




      2nd-level illusion



      Casting Time 1 minute (Ritual)



      Range 30 feet



      Components V S M (Honeycomb, 10gp jade dust; consumed)



      Duration Until dispelled



      An object that isn't carried or worn delivers a message you speak to it under circumstances you describe. The message must be 25 words or less and take no longer than 10 minutes to deliver, and the circumstances that trigger the delivery must be visual and/or audible and occur within 30 feet of the object.



      If the object has no mouth, or anything that resembles a mouth, of its own, a magical mouth appears on the object to deliver the message in the exact voice you gave it.



      You can choose for the spell to end on its first delivery or to remain indefinitely.




      You can have magic mouths that trigger when it sees/hears intruders or many other circumstances. Most importantly, you can have one magic mouth trigger another, so you can just have them say yes/no based on triggers and create logic gates out of it.



      Idea completely taken from this guide on Giants In The Playground






      share|improve this answer









      $endgroup$













      • $begingroup$
        I hate to say it, but you probably need to rewrite the guide into this answer. Link rot is a concern and the answer should stand alone without needing to link to another source and be dependent on that.
        $endgroup$
        – NautArch
        15 mins ago














      4












      4








      4





      $begingroup$

      Magic Mouth




      2nd-level illusion



      Casting Time 1 minute (Ritual)



      Range 30 feet



      Components V S M (Honeycomb, 10gp jade dust; consumed)



      Duration Until dispelled



      An object that isn't carried or worn delivers a message you speak to it under circumstances you describe. The message must be 25 words or less and take no longer than 10 minutes to deliver, and the circumstances that trigger the delivery must be visual and/or audible and occur within 30 feet of the object.



      If the object has no mouth, or anything that resembles a mouth, of its own, a magical mouth appears on the object to deliver the message in the exact voice you gave it.



      You can choose for the spell to end on its first delivery or to remain indefinitely.




      You can have magic mouths that trigger when it sees/hears intruders or many other circumstances. Most importantly, you can have one magic mouth trigger another, so you can just have them say yes/no based on triggers and create logic gates out of it.



      Idea completely taken from this guide on Giants In The Playground






      share|improve this answer









      $endgroup$



      Magic Mouth




      2nd-level illusion



      Casting Time 1 minute (Ritual)



      Range 30 feet



      Components V S M (Honeycomb, 10gp jade dust; consumed)



      Duration Until dispelled



      An object that isn't carried or worn delivers a message you speak to it under circumstances you describe. The message must be 25 words or less and take no longer than 10 minutes to deliver, and the circumstances that trigger the delivery must be visual and/or audible and occur within 30 feet of the object.



      If the object has no mouth, or anything that resembles a mouth, of its own, a magical mouth appears on the object to deliver the message in the exact voice you gave it.



      You can choose for the spell to end on its first delivery or to remain indefinitely.




      You can have magic mouths that trigger when it sees/hears intruders or many other circumstances. Most importantly, you can have one magic mouth trigger another, so you can just have them say yes/no based on triggers and create logic gates out of it.



      Idea completely taken from this guide on Giants In The Playground







      share|improve this answer












      share|improve this answer



      share|improve this answer










      answered 42 mins ago









      FrozenstepFrozenstep

      1467




      1467












      • $begingroup$
        I hate to say it, but you probably need to rewrite the guide into this answer. Link rot is a concern and the answer should stand alone without needing to link to another source and be dependent on that.
        $endgroup$
        – NautArch
        15 mins ago


















      • $begingroup$
        I hate to say it, but you probably need to rewrite the guide into this answer. Link rot is a concern and the answer should stand alone without needing to link to another source and be dependent on that.
        $endgroup$
        – NautArch
        15 mins ago
















      $begingroup$
      I hate to say it, but you probably need to rewrite the guide into this answer. Link rot is a concern and the answer should stand alone without needing to link to another source and be dependent on that.
      $endgroup$
      – NautArch
      15 mins ago




      $begingroup$
      I hate to say it, but you probably need to rewrite the guide into this answer. Link rot is a concern and the answer should stand alone without needing to link to another source and be dependent on that.
      $endgroup$
      – NautArch
      15 mins ago













      3












      $begingroup$

      Your main tool is the 2nd level Ritual Spell, Magic Mouth



      I'm going to borrow the basics from The Arcane Programmer Guide, but I highly recommend reading the whole thing if you want some properly comprehensive rules on this subject.



      The essence of how Arcane Programming works, RAW, in 5th edition D&D, is that the spell Magic Mouth has the following very important properties:




      • It lasts until being dispelled

      • The Mouth can activate in response to any stimuli it can observe in range (30 feet) to the limit of what you stipulate

      • Nearby Mouths can react to the behavior of other nearby mouths

      • It can say up to 25 words, at the volume of your choosing, delivered over up to 10 minutes.


      Using these principles, we can build logic gates.



      A Basic Example



      For example, to build a Remote Alarm:




      • Set a mouth near the area you want to monitor, instruct it that if it sees someone enter through that area, it should, very quietly, say the letter "A".

      • Set a mouth no more than 30 feet away from the first mouth; if it hears the letter "A", say the letter "B" quietly

      • Set a mouth no more than 30 feet away from the last mouth; if it hears the letter "B", say the letter "C" quietly

      • Another mouth, says "A" in response to "C"

      • Another mouth, says "B" in response to "A"

      • And so on, and so forth, until you reach your destination

      • At the destination, A mouth should be put near a lever, and it should respond if two things are true:


        • The lever is pulled up, and

        • It hears a letter "A", "B", or "C" (base it on whatever was the last mouth you set)



      • It should shout, as loudly as possible, "INTRUDER!", 25 times, once every 24 seconds (4 rounds)


      We've created an alarm system that also has a safety switch: if you want to allow someone through, you push the lever down, let them through, and then raise the lever again.



      A Clock



      We can improve. For example, create two Magic Mouths. Instruct one to, when it hears "I", say "O", and the other, upon hearing "O", say "I". Then, speak in the same tone used to create the second one, "I", and now, both mouths will alternate between saying "I" and "O" over and over, indefinitely. You now have a clock.



      So the alarm system mentioned earlier? Scatter monitoring mouths around the base, and put clocks in range of them. Then, their trigger is




      When it hears the letter "I" and sees someone in their presence, say "A"




      So now the alarm will trigger indefinitely, unless shut off. No more 10 minute time limit!



      Logic Gates




      OR Gate. When it hears the letter "A", or the letter "B", speak the letter "C"
      AND Gate. When it hears the letter "A" and the letter "B" within a second, speak the letter "C"
      XOR Gate. When it hears the letter "A" or the letter "B", but not both within a second, speak the letter "C"
      NOT Gate. If it goes one second without hearing the letter "A", speak the letter "B"




      Magical Defenses



      Glyph of Warding spells are one-time-use only, but if there's an intruder inside the base, that's probably the situation they're called for. Glyph of Warding spells are also able to take complex instructions, so long as they're still primed to react to someone, so for example:




      Glyph of Warding (Hold Person). When someone walks into an area, and the letter "D" has been heard in the last second, activate.




      So like with the Alarm example, set up a magic mouth (or several...) to repeat, while a lever is up, the letter "D", and only stop while the lever is down. You now have a Glyph of Warding that will only trigger so long as the safety is off.



      Conclusion



      The limitation on this spell pretty much comes down to the physical limitations of the spell (which can be easily circumvented) and your own personal creativity. So experiment and read the guide I linked above, and figure out what you can do.






      share|improve this answer









      $endgroup$


















        3












        $begingroup$

        Your main tool is the 2nd level Ritual Spell, Magic Mouth



        I'm going to borrow the basics from The Arcane Programmer Guide, but I highly recommend reading the whole thing if you want some properly comprehensive rules on this subject.



        The essence of how Arcane Programming works, RAW, in 5th edition D&D, is that the spell Magic Mouth has the following very important properties:




        • It lasts until being dispelled

        • The Mouth can activate in response to any stimuli it can observe in range (30 feet) to the limit of what you stipulate

        • Nearby Mouths can react to the behavior of other nearby mouths

        • It can say up to 25 words, at the volume of your choosing, delivered over up to 10 minutes.


        Using these principles, we can build logic gates.



        A Basic Example



        For example, to build a Remote Alarm:




        • Set a mouth near the area you want to monitor, instruct it that if it sees someone enter through that area, it should, very quietly, say the letter "A".

        • Set a mouth no more than 30 feet away from the first mouth; if it hears the letter "A", say the letter "B" quietly

        • Set a mouth no more than 30 feet away from the last mouth; if it hears the letter "B", say the letter "C" quietly

        • Another mouth, says "A" in response to "C"

        • Another mouth, says "B" in response to "A"

        • And so on, and so forth, until you reach your destination

        • At the destination, A mouth should be put near a lever, and it should respond if two things are true:


          • The lever is pulled up, and

          • It hears a letter "A", "B", or "C" (base it on whatever was the last mouth you set)



        • It should shout, as loudly as possible, "INTRUDER!", 25 times, once every 24 seconds (4 rounds)


        We've created an alarm system that also has a safety switch: if you want to allow someone through, you push the lever down, let them through, and then raise the lever again.



        A Clock



        We can improve. For example, create two Magic Mouths. Instruct one to, when it hears "I", say "O", and the other, upon hearing "O", say "I". Then, speak in the same tone used to create the second one, "I", and now, both mouths will alternate between saying "I" and "O" over and over, indefinitely. You now have a clock.



        So the alarm system mentioned earlier? Scatter monitoring mouths around the base, and put clocks in range of them. Then, their trigger is




        When it hears the letter "I" and sees someone in their presence, say "A"




        So now the alarm will trigger indefinitely, unless shut off. No more 10 minute time limit!



        Logic Gates




        OR Gate. When it hears the letter "A", or the letter "B", speak the letter "C"
        AND Gate. When it hears the letter "A" and the letter "B" within a second, speak the letter "C"
        XOR Gate. When it hears the letter "A" or the letter "B", but not both within a second, speak the letter "C"
        NOT Gate. If it goes one second without hearing the letter "A", speak the letter "B"




        Magical Defenses



        Glyph of Warding spells are one-time-use only, but if there's an intruder inside the base, that's probably the situation they're called for. Glyph of Warding spells are also able to take complex instructions, so long as they're still primed to react to someone, so for example:




        Glyph of Warding (Hold Person). When someone walks into an area, and the letter "D" has been heard in the last second, activate.




        So like with the Alarm example, set up a magic mouth (or several...) to repeat, while a lever is up, the letter "D", and only stop while the lever is down. You now have a Glyph of Warding that will only trigger so long as the safety is off.



        Conclusion



        The limitation on this spell pretty much comes down to the physical limitations of the spell (which can be easily circumvented) and your own personal creativity. So experiment and read the guide I linked above, and figure out what you can do.






        share|improve this answer









        $endgroup$
















          3












          3








          3





          $begingroup$

          Your main tool is the 2nd level Ritual Spell, Magic Mouth



          I'm going to borrow the basics from The Arcane Programmer Guide, but I highly recommend reading the whole thing if you want some properly comprehensive rules on this subject.



          The essence of how Arcane Programming works, RAW, in 5th edition D&D, is that the spell Magic Mouth has the following very important properties:




          • It lasts until being dispelled

          • The Mouth can activate in response to any stimuli it can observe in range (30 feet) to the limit of what you stipulate

          • Nearby Mouths can react to the behavior of other nearby mouths

          • It can say up to 25 words, at the volume of your choosing, delivered over up to 10 minutes.


          Using these principles, we can build logic gates.



          A Basic Example



          For example, to build a Remote Alarm:




          • Set a mouth near the area you want to monitor, instruct it that if it sees someone enter through that area, it should, very quietly, say the letter "A".

          • Set a mouth no more than 30 feet away from the first mouth; if it hears the letter "A", say the letter "B" quietly

          • Set a mouth no more than 30 feet away from the last mouth; if it hears the letter "B", say the letter "C" quietly

          • Another mouth, says "A" in response to "C"

          • Another mouth, says "B" in response to "A"

          • And so on, and so forth, until you reach your destination

          • At the destination, A mouth should be put near a lever, and it should respond if two things are true:


            • The lever is pulled up, and

            • It hears a letter "A", "B", or "C" (base it on whatever was the last mouth you set)



          • It should shout, as loudly as possible, "INTRUDER!", 25 times, once every 24 seconds (4 rounds)


          We've created an alarm system that also has a safety switch: if you want to allow someone through, you push the lever down, let them through, and then raise the lever again.



          A Clock



          We can improve. For example, create two Magic Mouths. Instruct one to, when it hears "I", say "O", and the other, upon hearing "O", say "I". Then, speak in the same tone used to create the second one, "I", and now, both mouths will alternate between saying "I" and "O" over and over, indefinitely. You now have a clock.



          So the alarm system mentioned earlier? Scatter monitoring mouths around the base, and put clocks in range of them. Then, their trigger is




          When it hears the letter "I" and sees someone in their presence, say "A"




          So now the alarm will trigger indefinitely, unless shut off. No more 10 minute time limit!



          Logic Gates




          OR Gate. When it hears the letter "A", or the letter "B", speak the letter "C"
          AND Gate. When it hears the letter "A" and the letter "B" within a second, speak the letter "C"
          XOR Gate. When it hears the letter "A" or the letter "B", but not both within a second, speak the letter "C"
          NOT Gate. If it goes one second without hearing the letter "A", speak the letter "B"




          Magical Defenses



          Glyph of Warding spells are one-time-use only, but if there's an intruder inside the base, that's probably the situation they're called for. Glyph of Warding spells are also able to take complex instructions, so long as they're still primed to react to someone, so for example:




          Glyph of Warding (Hold Person). When someone walks into an area, and the letter "D" has been heard in the last second, activate.




          So like with the Alarm example, set up a magic mouth (or several...) to repeat, while a lever is up, the letter "D", and only stop while the lever is down. You now have a Glyph of Warding that will only trigger so long as the safety is off.



          Conclusion



          The limitation on this spell pretty much comes down to the physical limitations of the spell (which can be easily circumvented) and your own personal creativity. So experiment and read the guide I linked above, and figure out what you can do.






          share|improve this answer









          $endgroup$



          Your main tool is the 2nd level Ritual Spell, Magic Mouth



          I'm going to borrow the basics from The Arcane Programmer Guide, but I highly recommend reading the whole thing if you want some properly comprehensive rules on this subject.



          The essence of how Arcane Programming works, RAW, in 5th edition D&D, is that the spell Magic Mouth has the following very important properties:




          • It lasts until being dispelled

          • The Mouth can activate in response to any stimuli it can observe in range (30 feet) to the limit of what you stipulate

          • Nearby Mouths can react to the behavior of other nearby mouths

          • It can say up to 25 words, at the volume of your choosing, delivered over up to 10 minutes.


          Using these principles, we can build logic gates.



          A Basic Example



          For example, to build a Remote Alarm:




          • Set a mouth near the area you want to monitor, instruct it that if it sees someone enter through that area, it should, very quietly, say the letter "A".

          • Set a mouth no more than 30 feet away from the first mouth; if it hears the letter "A", say the letter "B" quietly

          • Set a mouth no more than 30 feet away from the last mouth; if it hears the letter "B", say the letter "C" quietly

          • Another mouth, says "A" in response to "C"

          • Another mouth, says "B" in response to "A"

          • And so on, and so forth, until you reach your destination

          • At the destination, A mouth should be put near a lever, and it should respond if two things are true:


            • The lever is pulled up, and

            • It hears a letter "A", "B", or "C" (base it on whatever was the last mouth you set)



          • It should shout, as loudly as possible, "INTRUDER!", 25 times, once every 24 seconds (4 rounds)


          We've created an alarm system that also has a safety switch: if you want to allow someone through, you push the lever down, let them through, and then raise the lever again.



          A Clock



          We can improve. For example, create two Magic Mouths. Instruct one to, when it hears "I", say "O", and the other, upon hearing "O", say "I". Then, speak in the same tone used to create the second one, "I", and now, both mouths will alternate between saying "I" and "O" over and over, indefinitely. You now have a clock.



          So the alarm system mentioned earlier? Scatter monitoring mouths around the base, and put clocks in range of them. Then, their trigger is




          When it hears the letter "I" and sees someone in their presence, say "A"




          So now the alarm will trigger indefinitely, unless shut off. No more 10 minute time limit!



          Logic Gates




          OR Gate. When it hears the letter "A", or the letter "B", speak the letter "C"
          AND Gate. When it hears the letter "A" and the letter "B" within a second, speak the letter "C"
          XOR Gate. When it hears the letter "A" or the letter "B", but not both within a second, speak the letter "C"
          NOT Gate. If it goes one second without hearing the letter "A", speak the letter "B"




          Magical Defenses



          Glyph of Warding spells are one-time-use only, but if there's an intruder inside the base, that's probably the situation they're called for. Glyph of Warding spells are also able to take complex instructions, so long as they're still primed to react to someone, so for example:




          Glyph of Warding (Hold Person). When someone walks into an area, and the letter "D" has been heard in the last second, activate.




          So like with the Alarm example, set up a magic mouth (or several...) to repeat, while a lever is up, the letter "D", and only stop while the lever is down. You now have a Glyph of Warding that will only trigger so long as the safety is off.



          Conclusion



          The limitation on this spell pretty much comes down to the physical limitations of the spell (which can be easily circumvented) and your own personal creativity. So experiment and read the guide I linked above, and figure out what you can do.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 16 mins ago









          XiremaXirema

          19.7k254115




          19.7k254115























              0












              $begingroup$

              If you're allowing Unearthed Arcana, consider the 2015 publication "Modern Magic", which introduces hacking tools. A character with hacking tools could reasonably perform the programming tasks that you had in mind.




              Hacking Tools. This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices. Proficiency with hacking tools lets you add your proficiency bonus to
              any Intelligence checks you make to connect to or make use of a
              computer system or electronic device. The kit fits snugly in a
              backpack or toolbox.




              Note that characters can make the Intelligence check to operate hacking tools, even if they don't have proficiency with the kit.






              share|improve this answer









              $endgroup$


















                0












                $begingroup$

                If you're allowing Unearthed Arcana, consider the 2015 publication "Modern Magic", which introduces hacking tools. A character with hacking tools could reasonably perform the programming tasks that you had in mind.




                Hacking Tools. This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices. Proficiency with hacking tools lets you add your proficiency bonus to
                any Intelligence checks you make to connect to or make use of a
                computer system or electronic device. The kit fits snugly in a
                backpack or toolbox.




                Note that characters can make the Intelligence check to operate hacking tools, even if they don't have proficiency with the kit.






                share|improve this answer









                $endgroup$
















                  0












                  0








                  0





                  $begingroup$

                  If you're allowing Unearthed Arcana, consider the 2015 publication "Modern Magic", which introduces hacking tools. A character with hacking tools could reasonably perform the programming tasks that you had in mind.




                  Hacking Tools. This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices. Proficiency with hacking tools lets you add your proficiency bonus to
                  any Intelligence checks you make to connect to or make use of a
                  computer system or electronic device. The kit fits snugly in a
                  backpack or toolbox.




                  Note that characters can make the Intelligence check to operate hacking tools, even if they don't have proficiency with the kit.






                  share|improve this answer









                  $endgroup$



                  If you're allowing Unearthed Arcana, consider the 2015 publication "Modern Magic", which introduces hacking tools. A character with hacking tools could reasonably perform the programming tasks that you had in mind.




                  Hacking Tools. This kit contains the hardware and software necessary to allow access into most computer systems and electronic devices. Proficiency with hacking tools lets you add your proficiency bonus to
                  any Intelligence checks you make to connect to or make use of a
                  computer system or electronic device. The kit fits snugly in a
                  backpack or toolbox.




                  Note that characters can make the Intelligence check to operate hacking tools, even if they don't have proficiency with the kit.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 20 mins ago









                  MikeQMikeQ

                  13.4k52980




                  13.4k52980






















                      Ej Sizemore is a new contributor. Be nice, and check out our Code of Conduct.










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