How does the spell Slow affect freefall?How are numerical bonuses combined?When using dispel magic to remove...
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How does the spell Slow affect freefall?
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How does the spell Slow affect freefall?
How are numerical bonuses combined?When using dispel magic to remove slow, when do the effects of slow end?Does Haste affect speed, or total movement per round?Can Haste be used on draft animals pulling vehicles?How are creatures that make Reverse Gravity's save affected?Stampede: How does this custom spell compare to Cloudkill, another 5th level spell?Does a spellcaster know if they are under the effect of Slow?Can a monk, falling with an enemy they have grappled, use their slow fall ability to reduce their falling damage and not that of the enemy?Is a slowed creature denied the action to break free from Hold Person spell?How does the spell Time Stop interact with delayed damage AoE spells?
$begingroup$
The Slow spell
You alter time around up to six creatures of your choice in a 40-foot cube within range. An affected target's speed is halved...
alters time around creatures and reduces their speed to half. Could this be used to affect a falling creature?
The creature moves at half speed and so falls at half speed, taking half damage
The creature moves at half speed but their relative time bubble they move at regular speed. They hit the ground after twice the time but still at the same speed and damage.
They are in free fall for double the time but gravity interacts for the duration. So actually they personally have double the speed. They take additional damage?
They fall at the same rate (aka their bubble continues falling) but inside it they impact at half (double?) speed and take half (double?) damage.
The mental picture for me is definitely the slow-time effect where they are in a bubble of slowmo, slurred speech and all. So I feel like it would have some interaction, but I'm not sure what.
dnd-5e spells
$endgroup$
|
show 2 more comments
$begingroup$
The Slow spell
You alter time around up to six creatures of your choice in a 40-foot cube within range. An affected target's speed is halved...
alters time around creatures and reduces their speed to half. Could this be used to affect a falling creature?
The creature moves at half speed and so falls at half speed, taking half damage
The creature moves at half speed but their relative time bubble they move at regular speed. They hit the ground after twice the time but still at the same speed and damage.
They are in free fall for double the time but gravity interacts for the duration. So actually they personally have double the speed. They take additional damage?
They fall at the same rate (aka their bubble continues falling) but inside it they impact at half (double?) speed and take half (double?) damage.
The mental picture for me is definitely the slow-time effect where they are in a bubble of slowmo, slurred speech and all. So I feel like it would have some interaction, but I'm not sure what.
dnd-5e spells
$endgroup$
1
$begingroup$
What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
$endgroup$
– NautArch
43 mins ago
$begingroup$
We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
$endgroup$
– EagerToLearn
40 mins ago
$begingroup$
Also, I unfortunately can't view that link.
$endgroup$
– EagerToLearn
40 mins ago
1
$begingroup$
I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
$endgroup$
– Rubiksmoose
39 mins ago
$begingroup$
Sure, thanks Rubik
$endgroup$
– EagerToLearn
35 mins ago
|
show 2 more comments
$begingroup$
The Slow spell
You alter time around up to six creatures of your choice in a 40-foot cube within range. An affected target's speed is halved...
alters time around creatures and reduces their speed to half. Could this be used to affect a falling creature?
The creature moves at half speed and so falls at half speed, taking half damage
The creature moves at half speed but their relative time bubble they move at regular speed. They hit the ground after twice the time but still at the same speed and damage.
They are in free fall for double the time but gravity interacts for the duration. So actually they personally have double the speed. They take additional damage?
They fall at the same rate (aka their bubble continues falling) but inside it they impact at half (double?) speed and take half (double?) damage.
The mental picture for me is definitely the slow-time effect where they are in a bubble of slowmo, slurred speech and all. So I feel like it would have some interaction, but I'm not sure what.
dnd-5e spells
$endgroup$
The Slow spell
You alter time around up to six creatures of your choice in a 40-foot cube within range. An affected target's speed is halved...
alters time around creatures and reduces their speed to half. Could this be used to affect a falling creature?
The creature moves at half speed and so falls at half speed, taking half damage
The creature moves at half speed but their relative time bubble they move at regular speed. They hit the ground after twice the time but still at the same speed and damage.
They are in free fall for double the time but gravity interacts for the duration. So actually they personally have double the speed. They take additional damage?
They fall at the same rate (aka their bubble continues falling) but inside it they impact at half (double?) speed and take half (double?) damage.
The mental picture for me is definitely the slow-time effect where they are in a bubble of slowmo, slurred speech and all. So I feel like it would have some interaction, but I'm not sure what.
dnd-5e spells
dnd-5e spells
edited 36 mins ago
Rubiksmoose
55.9k9273418
55.9k9273418
asked 46 mins ago
EagerToLearnEagerToLearn
542
542
1
$begingroup$
What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
$endgroup$
– NautArch
43 mins ago
$begingroup$
We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
$endgroup$
– EagerToLearn
40 mins ago
$begingroup$
Also, I unfortunately can't view that link.
$endgroup$
– EagerToLearn
40 mins ago
1
$begingroup$
I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
$endgroup$
– Rubiksmoose
39 mins ago
$begingroup$
Sure, thanks Rubik
$endgroup$
– EagerToLearn
35 mins ago
|
show 2 more comments
1
$begingroup$
What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
$endgroup$
– NautArch
43 mins ago
$begingroup$
We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
$endgroup$
– EagerToLearn
40 mins ago
$begingroup$
Also, I unfortunately can't view that link.
$endgroup$
– EagerToLearn
40 mins ago
1
$begingroup$
I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
$endgroup$
– Rubiksmoose
39 mins ago
$begingroup$
Sure, thanks Rubik
$endgroup$
– EagerToLearn
35 mins ago
1
1
$begingroup$
What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
$endgroup$
– NautArch
43 mins ago
$begingroup$
What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
$endgroup$
– NautArch
43 mins ago
$begingroup$
We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
$endgroup$
– EagerToLearn
40 mins ago
$begingroup$
We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
$endgroup$
– EagerToLearn
40 mins ago
$begingroup$
Also, I unfortunately can't view that link.
$endgroup$
– EagerToLearn
40 mins ago
$begingroup$
Also, I unfortunately can't view that link.
$endgroup$
– EagerToLearn
40 mins ago
1
1
$begingroup$
I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
$endgroup$
– Rubiksmoose
39 mins ago
$begingroup$
I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
$endgroup$
– Rubiksmoose
39 mins ago
$begingroup$
Sure, thanks Rubik
$endgroup$
– EagerToLearn
35 mins ago
$begingroup$
Sure, thanks Rubik
$endgroup$
– EagerToLearn
35 mins ago
|
show 2 more comments
2 Answers
2
active
oldest
votes
$begingroup$
How does the spell Slow affect freefall?
It doesn't.
Spells in D&D do what they say they do and no more:
You alter time ...
How? Like this:
An affected target's speed is halved ...
A creature's speed does not interact with the falling rules.
$endgroup$
add a comment |
$begingroup$
The Slow speed cannot help a falling creature.
Falling speed and falling damage are not related to a creatures speed.
Xanathar's falling rules state:
The rule given in the Player's Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for every 10 feet you fell, to a maximum of 20d6. You also land prone...
It goes on to mention some optional rules, one of which is the maximum rate of falling, which states:
The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls. ...
When you fall from a great height, you instantly descend up to 500 feet. If you're still falling on your next turn, you descend up to 500 feet at the end of that turn.
Nowhere in the falling rules is a creatures speed mentioned. (There is a mention of a flying speed but if your target has that this wouldn't be an issue).
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
How does the spell Slow affect freefall?
It doesn't.
Spells in D&D do what they say they do and no more:
You alter time ...
How? Like this:
An affected target's speed is halved ...
A creature's speed does not interact with the falling rules.
$endgroup$
add a comment |
$begingroup$
How does the spell Slow affect freefall?
It doesn't.
Spells in D&D do what they say they do and no more:
You alter time ...
How? Like this:
An affected target's speed is halved ...
A creature's speed does not interact with the falling rules.
$endgroup$
add a comment |
$begingroup$
How does the spell Slow affect freefall?
It doesn't.
Spells in D&D do what they say they do and no more:
You alter time ...
How? Like this:
An affected target's speed is halved ...
A creature's speed does not interact with the falling rules.
$endgroup$
How does the spell Slow affect freefall?
It doesn't.
Spells in D&D do what they say they do and no more:
You alter time ...
How? Like this:
An affected target's speed is halved ...
A creature's speed does not interact with the falling rules.
answered 34 mins ago
Dale MDale M
107k21275474
107k21275474
add a comment |
add a comment |
$begingroup$
The Slow speed cannot help a falling creature.
Falling speed and falling damage are not related to a creatures speed.
Xanathar's falling rules state:
The rule given in the Player's Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for every 10 feet you fell, to a maximum of 20d6. You also land prone...
It goes on to mention some optional rules, one of which is the maximum rate of falling, which states:
The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls. ...
When you fall from a great height, you instantly descend up to 500 feet. If you're still falling on your next turn, you descend up to 500 feet at the end of that turn.
Nowhere in the falling rules is a creatures speed mentioned. (There is a mention of a flying speed but if your target has that this wouldn't be an issue).
$endgroup$
add a comment |
$begingroup$
The Slow speed cannot help a falling creature.
Falling speed and falling damage are not related to a creatures speed.
Xanathar's falling rules state:
The rule given in the Player's Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for every 10 feet you fell, to a maximum of 20d6. You also land prone...
It goes on to mention some optional rules, one of which is the maximum rate of falling, which states:
The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls. ...
When you fall from a great height, you instantly descend up to 500 feet. If you're still falling on your next turn, you descend up to 500 feet at the end of that turn.
Nowhere in the falling rules is a creatures speed mentioned. (There is a mention of a flying speed but if your target has that this wouldn't be an issue).
$endgroup$
add a comment |
$begingroup$
The Slow speed cannot help a falling creature.
Falling speed and falling damage are not related to a creatures speed.
Xanathar's falling rules state:
The rule given in the Player's Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for every 10 feet you fell, to a maximum of 20d6. You also land prone...
It goes on to mention some optional rules, one of which is the maximum rate of falling, which states:
The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls. ...
When you fall from a great height, you instantly descend up to 500 feet. If you're still falling on your next turn, you descend up to 500 feet at the end of that turn.
Nowhere in the falling rules is a creatures speed mentioned. (There is a mention of a flying speed but if your target has that this wouldn't be an issue).
$endgroup$
The Slow speed cannot help a falling creature.
Falling speed and falling damage are not related to a creatures speed.
Xanathar's falling rules state:
The rule given in the Player's Handbook is simple: at the end of a fall, you take 1d6 bludgeoning damage for every 10 feet you fell, to a maximum of 20d6. You also land prone...
It goes on to mention some optional rules, one of which is the maximum rate of falling, which states:
The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls. ...
When you fall from a great height, you instantly descend up to 500 feet. If you're still falling on your next turn, you descend up to 500 feet at the end of that turn.
Nowhere in the falling rules is a creatures speed mentioned. (There is a mention of a flying speed but if your target has that this wouldn't be an issue).
answered 27 mins ago
linksassinlinksassin
6,85812153
6,85812153
add a comment |
add a comment |
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1
$begingroup$
What falling rules do you use at your table? Do you use the optional rules from Xanathar's?
$endgroup$
– NautArch
43 mins ago
$begingroup$
We actually haven't had fall damage kick in yet. So far I've used levitate/misty step to get around it. However we are facing a tall structure that we have to climb and perhaps make a quick exit from. I'm the resident wizard and my featherfall knowledge is lacking.
$endgroup$
– EagerToLearn
40 mins ago
$begingroup$
Also, I unfortunately can't view that link.
$endgroup$
– EagerToLearn
40 mins ago
1
$begingroup$
I think the comments about saves/poisons/haste should be removed and put in their own separate questions if you want them asked as well. It is worth noting that haste and slow are worded differently enough and have different enough effects where rulings about one do not carry over to the other necessarily. Actually, I've gone ahead and removed them for you. You can access the wording in the edit history if you want to use it for new questions.
$endgroup$
– Rubiksmoose
39 mins ago
$begingroup$
Sure, thanks Rubik
$endgroup$
– EagerToLearn
35 mins ago