Reduce ReflectionsHow to invert a brush texture?Reduce Noise on cycles engine and CPUIs there a way to use a...
Spells that would be effective against a Modern Day army but would NOT destroy a fantasy one
Draw triangle with text in vertices/edges
Found a major flaw in paper from home university – to which I would like to return
Are all power cords made equal?
Why is quixotic not Quixotic (a proper adjective)?
Aliased pipeline using head and cut
How do I avoid the "chosen hero" feeling?
Is it Safe to Plug an Extension Cord Into a Power Strip?
Identical projects by students at two different colleges: still plagiarism?
Why do single electrical receptacles exist?
What does "don't have a baby" imply or mean in this sentence?
Why is Shelob considered evil?
Why don't programs completely uninstall (remove all their files) when I remove them?
How many copper coins fit inside a cubic foot?
Have any astronauts or cosmonauts died in space?
What if you do not believe in the project benefits?
Can I combine Divination spells with Arcane Eye?
Why would you use 2 alternate layout buttons instead of 1, when only one can be selected at once
Can a Hydra make multiple opportunity attacks at once?
Is it common to refer to someone as "Prof. Dr. [LastName]"?
How do I add a strong "onion flavor" to the biryani (in restaurant style)?
Boss asked me to sign a resignation paper without a date on it along with my new contract
Was the Soviet N1 really capable of sending 9.6 GB/s of telemetry?
Why do we interpret the accelerated expansion of the universe as the proof for the existence of dark energy?
Reduce Reflections
How to invert a brush texture?Reduce Noise on cycles engine and CPUIs there a way to use a separate texture for object reflections?Reflection/Normal coordinates issueDoes Blender have a way to reduce texture size?Real Time Reflections in the BGEadd texture to colored objecttexture stretchedFix Texture Rendering?What is wrong with this simple node setup using textures from Poliigon?
$begingroup$
How to reduce reflection for the table surface? But without adjusting invert of table texture
texturing lighting
$endgroup$
add a comment |
$begingroup$
How to reduce reflection for the table surface? But without adjusting invert of table texture
texturing lighting
$endgroup$
add a comment |
$begingroup$
How to reduce reflection for the table surface? But without adjusting invert of table texture
texturing lighting
$endgroup$
How to reduce reflection for the table surface? But without adjusting invert of table texture
texturing lighting
texturing lighting
asked 41 mins ago
Andrey KlestchevAndrey Klestchev
808
808
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
I would try this:
Reduce specularity: this will make the reflections dimmer
Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier
$endgroup$
add a comment |
$begingroup$
Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "502"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f132550%2freduce-reflections%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
I would try this:
Reduce specularity: this will make the reflections dimmer
Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier
$endgroup$
add a comment |
$begingroup$
I would try this:
Reduce specularity: this will make the reflections dimmer
Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier
$endgroup$
add a comment |
$begingroup$
I would try this:
Reduce specularity: this will make the reflections dimmer
Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier
$endgroup$
I would try this:
Reduce specularity: this will make the reflections dimmer
Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier
edited 26 mins ago
answered 34 mins ago
Nicola SapNicola Sap
6,54012045
6,54012045
add a comment |
add a comment |
$begingroup$
Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.
$endgroup$
add a comment |
$begingroup$
Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.
$endgroup$
add a comment |
$begingroup$
Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.
$endgroup$
Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.
answered 11 mins ago
Lukasz-40sthLukasz-40sth
835414
835414
add a comment |
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f132550%2freduce-reflections%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown