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ESports League ERD


Design of fact table(s) and dimensions tables for data warehouseOne to one relationship or another approach?Best practice for entry position indicatorsArchery League Database designHow to design a database that tracks sports player's positionsUnique column values between tablesIs this db/table structure sensible?Django Multi Table Inheritance and Preserving Child and Child HistoryNeed Help Designing Tennis Ladder DatabaseSUM n rows of each group with ORDER BY and LIMIT where the LIMIT is based off of another table













1















I'm creating a database for an esports league and am having some issues putting it all together for an ERD. Here's a quick rundown on how the game works:

There are 2 teams of 5 Players each. These Players have unique positions on the team (5 total positions). The Players use unique characters for the match that can change from one match to the next but cannot change during the match. The players earn kills, assists, gold, etc (different statistics I want to record in the database) throughout the match.



I have the following tables so far:



PLAYER

Player_Name (PK)

Player_Password

Player_Picture



TEAM

Team_Name (PK)

Team_Logo

Player_ID (FK)



MATCH

Match_ID

Team_ID (FK) (Team_1 & Team_2) (Associative entity needed?)

Game_Time

Game_Date

Game_Length



I'm also stuck on where to put the STATS table and where to put the CHARACTER table and which tables these two need to connect to.



Additional notes and considerations:

-Each player uses a character for each match. This character can change from match to match. I was planning on adding a CHARACTER table but I'm unsure where to connect it.

-I would also like to keep track of different statistics for each match, for both the team and the individual players (kills, assists, gold, etc). I'm not sure where to add this table and which other tables it should be connected to. The team stats are essentially a rollup of the individual player stats (Team total kills = summation of its players' kills). I want to be able to analyze a Player's stats overall and the Player's stats for each individual character that they use.

-Each Player also has a unique position (there are 5 players/positions per team). I would also like to be able to analyze each player's stats by position.



Any help would be greatly appreciated.










share|improve this question














bumped to the homepage by Community 4 mins ago


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    1















    I'm creating a database for an esports league and am having some issues putting it all together for an ERD. Here's a quick rundown on how the game works:

    There are 2 teams of 5 Players each. These Players have unique positions on the team (5 total positions). The Players use unique characters for the match that can change from one match to the next but cannot change during the match. The players earn kills, assists, gold, etc (different statistics I want to record in the database) throughout the match.



    I have the following tables so far:



    PLAYER

    Player_Name (PK)

    Player_Password

    Player_Picture



    TEAM

    Team_Name (PK)

    Team_Logo

    Player_ID (FK)



    MATCH

    Match_ID

    Team_ID (FK) (Team_1 & Team_2) (Associative entity needed?)

    Game_Time

    Game_Date

    Game_Length



    I'm also stuck on where to put the STATS table and where to put the CHARACTER table and which tables these two need to connect to.



    Additional notes and considerations:

    -Each player uses a character for each match. This character can change from match to match. I was planning on adding a CHARACTER table but I'm unsure where to connect it.

    -I would also like to keep track of different statistics for each match, for both the team and the individual players (kills, assists, gold, etc). I'm not sure where to add this table and which other tables it should be connected to. The team stats are essentially a rollup of the individual player stats (Team total kills = summation of its players' kills). I want to be able to analyze a Player's stats overall and the Player's stats for each individual character that they use.

    -Each Player also has a unique position (there are 5 players/positions per team). I would also like to be able to analyze each player's stats by position.



    Any help would be greatly appreciated.










    share|improve this question














    bumped to the homepage by Community 4 mins ago


    This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.


















      1












      1








      1








      I'm creating a database for an esports league and am having some issues putting it all together for an ERD. Here's a quick rundown on how the game works:

      There are 2 teams of 5 Players each. These Players have unique positions on the team (5 total positions). The Players use unique characters for the match that can change from one match to the next but cannot change during the match. The players earn kills, assists, gold, etc (different statistics I want to record in the database) throughout the match.



      I have the following tables so far:



      PLAYER

      Player_Name (PK)

      Player_Password

      Player_Picture



      TEAM

      Team_Name (PK)

      Team_Logo

      Player_ID (FK)



      MATCH

      Match_ID

      Team_ID (FK) (Team_1 & Team_2) (Associative entity needed?)

      Game_Time

      Game_Date

      Game_Length



      I'm also stuck on where to put the STATS table and where to put the CHARACTER table and which tables these two need to connect to.



      Additional notes and considerations:

      -Each player uses a character for each match. This character can change from match to match. I was planning on adding a CHARACTER table but I'm unsure where to connect it.

      -I would also like to keep track of different statistics for each match, for both the team and the individual players (kills, assists, gold, etc). I'm not sure where to add this table and which other tables it should be connected to. The team stats are essentially a rollup of the individual player stats (Team total kills = summation of its players' kills). I want to be able to analyze a Player's stats overall and the Player's stats for each individual character that they use.

      -Each Player also has a unique position (there are 5 players/positions per team). I would also like to be able to analyze each player's stats by position.



      Any help would be greatly appreciated.










      share|improve this question














      I'm creating a database for an esports league and am having some issues putting it all together for an ERD. Here's a quick rundown on how the game works:

      There are 2 teams of 5 Players each. These Players have unique positions on the team (5 total positions). The Players use unique characters for the match that can change from one match to the next but cannot change during the match. The players earn kills, assists, gold, etc (different statistics I want to record in the database) throughout the match.



      I have the following tables so far:



      PLAYER

      Player_Name (PK)

      Player_Password

      Player_Picture



      TEAM

      Team_Name (PK)

      Team_Logo

      Player_ID (FK)



      MATCH

      Match_ID

      Team_ID (FK) (Team_1 & Team_2) (Associative entity needed?)

      Game_Time

      Game_Date

      Game_Length



      I'm also stuck on where to put the STATS table and where to put the CHARACTER table and which tables these two need to connect to.



      Additional notes and considerations:

      -Each player uses a character for each match. This character can change from match to match. I was planning on adding a CHARACTER table but I'm unsure where to connect it.

      -I would also like to keep track of different statistics for each match, for both the team and the individual players (kills, assists, gold, etc). I'm not sure where to add this table and which other tables it should be connected to. The team stats are essentially a rollup of the individual player stats (Team total kills = summation of its players' kills). I want to be able to analyze a Player's stats overall and the Player's stats for each individual character that they use.

      -Each Player also has a unique position (there are 5 players/positions per team). I would also like to be able to analyze each player's stats by position.



      Any help would be greatly appreciated.







      database-design erd






      share|improve this question













      share|improve this question











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      share|improve this question










      asked Oct 15 '15 at 0:36









      Chris KChris K

      61




      61





      bumped to the homepage by Community 4 mins ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







      bumped to the homepage by Community 4 mins ago


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          In my opinion:
          Create your CHARACTER, MATCHSPLAYERSSTATS and POSITION(Top, Mid, Jungle, etc I suppose?).



          Then, assuming the MATCHSPLAYERSSTATS table will have a line for each player of the match, you could for PK the keys CharacterPK(s), Match_ID and Player_Name(although I recommend not using the name as a PK), and a FK pointing to the POSITION table



          This way, each MATCH would have 10 stats, each one for one player, and linking to the character used in that Match






          share|improve this answer

























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            0














            In my opinion:
            Create your CHARACTER, MATCHSPLAYERSSTATS and POSITION(Top, Mid, Jungle, etc I suppose?).



            Then, assuming the MATCHSPLAYERSSTATS table will have a line for each player of the match, you could for PK the keys CharacterPK(s), Match_ID and Player_Name(although I recommend not using the name as a PK), and a FK pointing to the POSITION table



            This way, each MATCH would have 10 stats, each one for one player, and linking to the character used in that Match






            share|improve this answer






























              0














              In my opinion:
              Create your CHARACTER, MATCHSPLAYERSSTATS and POSITION(Top, Mid, Jungle, etc I suppose?).



              Then, assuming the MATCHSPLAYERSSTATS table will have a line for each player of the match, you could for PK the keys CharacterPK(s), Match_ID and Player_Name(although I recommend not using the name as a PK), and a FK pointing to the POSITION table



              This way, each MATCH would have 10 stats, each one for one player, and linking to the character used in that Match






              share|improve this answer




























                0












                0








                0







                In my opinion:
                Create your CHARACTER, MATCHSPLAYERSSTATS and POSITION(Top, Mid, Jungle, etc I suppose?).



                Then, assuming the MATCHSPLAYERSSTATS table will have a line for each player of the match, you could for PK the keys CharacterPK(s), Match_ID and Player_Name(although I recommend not using the name as a PK), and a FK pointing to the POSITION table



                This way, each MATCH would have 10 stats, each one for one player, and linking to the character used in that Match






                share|improve this answer















                In my opinion:
                Create your CHARACTER, MATCHSPLAYERSSTATS and POSITION(Top, Mid, Jungle, etc I suppose?).



                Then, assuming the MATCHSPLAYERSSTATS table will have a line for each player of the match, you could for PK the keys CharacterPK(s), Match_ID and Player_Name(although I recommend not using the name as a PK), and a FK pointing to the POSITION table



                This way, each MATCH would have 10 stats, each one for one player, and linking to the character used in that Match







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Oct 16 '15 at 12:10

























                answered Oct 16 '15 at 12:05









                HDDHDD

                12




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